Was designed and developed for London’s National History Museum, as an experience which ran alongside an exhibit focused on Pterodactyls.
This was developed using UI/UX and Human Computer Interaction design elements like concept sketch using ideation cards to determine the risks the user could face during the VR experience for example (Second picture below).
A VR game created in Unity (C#). Despite limitations with the graphical capabilities of the computer, the programming was completed effectively and by the end of the project you could fly using the VR headset and controllers.
This prototype, like the ones I have made before are original and revolutionary, with the right aspects along side the VR experience at a museum, this could have been a very exciting and profitable exhibit.